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I've been working on a 2d fighter game for pc for the past couple of years, I will upload a few screenshots and demos soon.

News
30/11/09 - Third demo out. Now has AI!
7/9/09 - Next demo is out. Forget about that other team member too
26/7/09 - New team member, Sprite Requirements added, particles almost done and new screenshots!
17/7/09 - Screenshots added below, have a look! Also the diary is updated
27/4/09 - Slowly being updated, till the point of demo release 1

Downloads
BG v0.4 The fourth demo release. AI fights you hard. Also has hp bars!
x = punch
down,forward,x = hadouken
x+(x during punch) = linked punch
x+(z during punch) = what?! (its a cancel attack, will be cooler later)

BG v0.3 The third demo release. You can fight with x and down, right x against a fairly randomised ai opponent

BG v0.2 The second demo release. This one you control one of the actual fighter from the game, Burn. Move with arrows, duck and jump with down and up. You can double jump

BG v0.1 First release - OLD

Screenshots/Concepts
You can definitely dig it

Work Diary
This is the work I've done, in text form! Just my diary on all the work I've done
Download

Sprite Requirements

The first of the written out requirements. As sprites are the first thing we need to continue working!
Download

Positions
There are a few positions vacant. Some paid, some not. If your interested, contact me through the contacts page.
* Programmer
* Pixeler
* Background artist